I have historically shot 4x5 and Hasselblad 500cm, doing my own file processing then scanning the film on my Howtek 8,000 line drum scanner.

Then, I consulted with an MIT startup called Eikonix on the implementation of the first digital array/sensor in a camera format.  This experience was great  fun and showed me the future, but Kodak bought the company attempting to kill the digital revolution and keep film alive.  Yeah, like that idea worked for them!

While still working with film and in conjunction with my software development work in the Silicon Graphics platform I was asked to consult with an Israel company, Leaf.  I worked with several of their iterations of medium format digital cameras and their scanner, but I found my film and scanner routines could surpass digital.

That was until October, 2007 With the introduction of the Leaf 45P medium format digital back, I felt the digital age had finally matched, and frankly exceeded, what I had been doing with Hasselblad and 4x5 film scanned at 8,000 lines on my Howtek Hi Resolve Drum Scanner. Thus, since that time I've abandoned all film and gone completely digital.  Please keep in mind, it took a 39MP sensor in a medium format structure to equal and in dynamic range, exceed what I could do with film.

For decades I've shot only Medium Format digital, primarily the Hasselblad H series of cameras ending just recently with the H5D 50c WiFi.  Today I shoot the Fugi GFX 50s with their 23mm and 32-64mm lenses.  Outstanding results from the Fuji at a nice savings compared to the Hasselblad system, and a bit lighter than the H series of Hasselblad cameras.

Software I use is Lightroom as my primary RAW converter, (thought I am exploring Iridient) , Photomatrix Pro, Aurora HDR, PTGui, Helicon Focus and of course Photoshop CS 6 to "tune" my vision.

I've been enjoying Panorama imaging and experimenting some with long term exposures. I've also been experimenting with Helicon Focus in an attempt to replicate the depth of field I could get with a 4x5 that is lacking with a digital camera without lens Tilt/Shift features.  On a calm day, it works, but if there is any wind or movement of the subject, forget it.  Tilt/Shift rules but comes at a high price.

I'm happy to share anything I've learned with you should you choose to contact me.

 

For Folks Interested In My Specific Digital Technology Experience: 1983– January 2004, here are a few highlights:

Southeastern Digital Images, Inc. & C/Food Software Division, Atlanta, GA

  • President/Founder of a Value Added Reseller (VAR), Software Developer and Executive Recruiter focused on the CG, 3-D Animation, Sim/VR/AR, Photo and Pre-press markets primarily based on the Silicon Graphis Super Computer.
  • Directed Sales, evaluated new products and managed all aspect of the business.  In addition to the software I developed, SDII represented a variety of third party hardware and software products focused at the PC and Unix/SGI professional graphics for broadcast, prepress and design markets.  Business consistently generated after tax profits exceeding 25% on multimillion-dollar annual sales.
  • Conceived of products, directed C++ programming and development, designed user interface and profitabiy marketed proprietary software controlling digital film recorders and high resolution scanners for the Silicon Graphics Unix platform.  Clients included Tri-Star Pictures, Columbia Pictures, CIA, Mayo Clinic, Mercedes Benz in Germany and numerous photographers world wide.
  • Designed, manufactured and marketed my proprietary FCC approved PC that was optimized for Computer Graphics, 3-D Animation, Photographic and Prepress applications.
  • Consulted for hardware and software firms including Intel, Truevision, AT&T/GSL, Silicon Graphics Inc., Kodak Digital, Scitex, Thomson Digital, Nikon, Lentech- lenticular 3D camera, Hasselblad, Pixar, and Eikonics in developing and marketing their products.
  • Only VAR awarded an exclusive sales territory (eight Southeastern states) by Thomson Digital Images for their Explore 3D Animation and design software, a leading animation and prepress program run on the Silicon Graphics Inc Super Compugter platform.  Software cost started at $120,000 per user seat plus SGI hardware.  That same software today has morphed into "Maya" and is available for a fraction of the cost of what it came from.
  • Silicon Graphics Inc. Authorized Power Series VAR and Software Developer.

PS: Please note that all images on the shadowsdancing.com are displayed as only 72dpi and only 8 bits deep. In reality, the actual images I print from are at least 300 dpi and 16 bits, thus the printed image looks dramatically better than what is able to be displayed here on my web site.